Update #02 : Palette, Battle positions and more internal stuff


Here is another short video about my game called #KTA: Kill Them All 

You can see the character creation screen, the box to input the hero's name and a test battle scene to test allies (left) and enemies (right) positions. 

Right now you see copies of the main characters but no action yet but many of the internal code is ready :) 

I've worked on a generic palette and the scene is filled with icons with various colors just to test how these objects look with this palette. 

I also implemented a simple way to handle animation frames without hardcoding frame numbers, this will allow me to change animations or adding new ones without messing with the existing code. 

The initialization code is slower than the previous one because I emulated an base Amiga 1200 so loading and setting up things is a bit slower. 

The game is coded with #AMOS Pro and I hope to target at least the #Amiga 1200 For more updates follow me on Mastodon : https://mastodon.uno/@allanon

#AMOSProfessional #RPG #Amiga #AmigaClassic

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