What I have done so far


Please note that  YT has messed up a bit the frame rate: the original video is very smooth running at 60FPS

In the video I show what I have managed to do so far, namely:

- Player control (keyboard+mouse)
- Player Bullets
- Collisions
- Doors (Free, locked by keys, by terminals or by events)
- Containers (Free or locked by terminals)
- Terminals (programmable terminal simulator using scripts)
- Dialogue system (using scripts)
- Game menu (to manage inventory, devices, load, save, settings, etc...)
...and many other things not yet visible in the video. 

I've successfully completed the first device that the hero can equip and use (using the right mouse button), since I want to surprise the player I will not reveal what these items are able to do :)
I also tested the compiled version under WinUAE with "cycle exact" option set (this means strictly emulate the real Amiga speed): all seems to run without problems on an Amiga 1200. 

I own a real A1200 and before the release I will test it on the real thing. 

You can follow every single step of the development on Mastodon, I post almost all the updates there and you don't need an account to follow my timeline) https://mastodon.uno/@allanon

I also have a Patreon page for those kind people willing to support me with a few bucks: https://www.patreon.com/Allanon71  :)

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