Triggers!


Here is a brief update to let you know that I've completed all the special devices that our hero can use!

I've started to work on triggers: triggers are invisible, static areas that can triggers events when touched by the hero or by an enemy.

I've implemented the skeleton code, defined the text file format that describes this triggers for each map and the internal memory used to keep track of the collisions and the events generated.

Seems all working so I'm going to implement the actions triggered by... ehm.. the triggers :)

Stay tuned!

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